

FAITH
Many faiths exist in Tamriel, varying across region, race, and time. It is up to you to determine which your character aligns or affiliates with the most, though the fervor of their practice need not be akin to one of true piety. It is not immersive or believable within the world to say your character "does not believe in the gods." Many of them have interacted with the world in someway and the entire histories of certain peoples are based upon them. The gods, whether you like it or not, are woven into Nirn and the Mundus. It is simply your decision whether you wish to follow and revere them, act against them, or ignore them in hopes they may not have an impact on your life.
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The faiths of the world often have similarities, gods and goddesses that may represent the same being, but go by different names and have different tales. We have done our best to organize them into a mechanical system, and recognize that not every deity or aspect may be represented due to the ambiguity of religion within The Elder Scrolls. The one thing that seems to unify all faith throughout Tamriel, though, is the fundamental existence of Order and Chaos, of Anu and Padomay.
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All characters should be mindful of their race's religious tendencies to either align with them, or to be able to explain why they are not befitting of the norm.
Playing a Character of Faith​
Those who choose to make their character faithful are permitted to pick a single deity to act as the focus of their faith. You are able to roleplay worshiping multiple deities, but only one may be selected as the focus. For the purpose of the mechanics of the system, each deity will have one Origin, three-to-four Domains, and three-to-four Practices associated with them.
From the portfolio of your chosen deity, you will select:​​
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1 Domain
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2 Practices
All three components (Origin, Domain, Practice) are used to determine how much your faith aligns with a target of a faith-based ability within our Combat system. The more they match, the more effective a faith-based healing ability will be and the less effective a faith-based damaging ability will be. The less they match, the less they are healed by faith-based abilities and the more damage they will receive from them. The only exception to this are the Nine Divines, who receive an additional match with one another.​
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Origins
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Anuic ― Created out of Order; truly divine.
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Padomaic ― Created out of Chaos; truly unholy.
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Aetheric ― A primal god bound to the fabric of reality.
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Mundane ― A god that rose from mortal origins.
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Domains
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Dark ― Night, shadows, corruption, the void.
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Death ― Mortality, decay, afterlife, finality.
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Deceit ― Lies, secrets, crime, trickery.
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Freedom ― Liberation, wanderlust, independence, autonomy.
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Heart ― Emotion, love, hate, fear, envy, lust.
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Knowledge ― Logic, wisdom, information.
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Life ― Health, existence, vitality, creation.
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Light ― Purity, sanctity, radiance, color.
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Madness ― Insanity, mania, dementia, unpredictability.
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Martial ― Blades, brawn, strength, honor, chivalry.
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Nature ― Flora, fauna, the wilderness, the environment.
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Order ― Structure, integrity, stability.
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Society ― Civilization, law, conduct, politics.
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Sorcery ― Magic, arcane, rituals, prophecies.
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Truth ― Honesty, justice, candor, righteousness.
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Undeath ― Resurrection, necromancy, defiance of mortality.
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Practices
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Aesthetics
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Ancestor Veneration
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Animal Husbandry
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Astrology
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Authoritarianism
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Cannibalism
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Civic Duty
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Crusading
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Daedric Deals
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Egalitarianism
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Fearful Worship
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Finance
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Healing
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Lycanthropy
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Mortal Sacrifice
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Mystic Rites
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Nautical Veneration
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Necromancy
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Oral Storytelling
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Ostracism
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Politics
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Ritual Prayer
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Survivalism
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Vampirism
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Xenophilia
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Xenophobia
