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VAMPIRISM

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Core Concept

Vampirism is a Dark Path option that transforms a character into a blood-sucking parasite, dwelling in the space between life and death. Vampires prey on mortals to sustain their corrupted form of immortality.

 

Characters who become Vampires through the Dark Path system are considered “fledglings”. They lack the immense power and hypnotic dominance of true vampire lords, but retain aspects of mortal life that help disguise their condition.

 

Mechanically, Dark Path vampires are not considered to be undead. They have a pulse and are not affected by undead-banishing spells or abilities. When saturated with high Blood, they are mostly undetectable.

 

While Vampires can eat and drink, it is a purely cosmetic action. They do not require sustenance other than Blood, and as a result do not benefit from food buffs. Vampires do not require sleep, though may pretend to do so and can feign deep sleep (such as rapid-eye movement).

 

Any race can become a vampire.

 

Though vampires may have different strains or bloodlines in roleplay, mechanically all vampires are identical.

 

It is up to you as a player to decide how and why your character became a Vampire upon acquiring this Dark Path. You may roleplay this as a retroactive fact from your backstory if your character is new (less than 2 weeks since creation).

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