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BACKGROUNDS

ACROBAT

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Agile burglars and second-story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.

Journeyman - Acrobatics

Apprentice - Athletics, Dodge

Novice - Security, Sneak

AGENT

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Operatives skilled in deception and avoidance, they are self-reliant and independent, devoting themselves to personal goals, or to various patrons or causes.

Journeyman - Sneak

Apprentice - Illusion, Speechcraft

Novice - Piercing, Security

ARCHER

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Fighters specialized in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver.

Journeyman - Ranged Accuracy

Apprentice - Piercing, Dodge

Novice - Initiative, Intuition

ASSASSIN

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Killers who rely on stealth and mobility to approach victims undetected. Assassins include ruthless murderers and principled agents of noble causes.

Journeyman - Sneak

Apprentice - Melee Acccuracy, Acrobatics

Novice - Dodge, Intimidation

BARBARIAN

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Proud, savage warriors of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.

Journeyman - Blunt

Apprentice - Athletics, Intimidation

Novice - Melee Accuracy, Resolve

BARD

ESC Bard.png

Loremasters and storytellers, bards crave adventure for the wisdom and insight to be gained, and must depend on their wits to preserve them from the perils of their educational experiences.

Journeyman - Speechcraft

Apprentice - Initiative, Lore

Novice - Acrobatics, Sneak

BATTLEMAGE

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Wizard-warriors trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.

Journeyman - Block

Apprentice - Alteration, Resolve

Novice - Melee Accuracy, Destruction

CRUSADER

ESC Crusader.png

Any heavily armored warrior with spellcasting powers and a good cause may call themselves a crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.

Journeyman - Slashing

Apprentice - Block, Faith

Novice - Melee Accuracy, Resolve

HEALER

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Spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity.

Journeyman - Restoration

Apprentice - Illusion, Speechcraft

Novice - Lore, Spell Potency

KNIGHT

ESC Knight.png

Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.

Journeyman - Melee Accuracy

Apprentice - Block, Speechcraft

Novice - Slashing, Faith

MAGE

ESC Mage.png

Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common: an avid love of spellcasting.

Journeyman - Spell Potency

Apprentice - Conjuration, Lore

Novice - Destruction, Alteration

MONK

ESC Monk.png

Students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and agility, and are attuned to the natural world.

Journeyman - Mysticism

Apprentice - Athletics, Dodge

Novice - Lore, Spell Potency

NIGHTBLADE

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Spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.

Journeyman - Sneak

Apprentice - Initiative, Illusion

Novice - Melee Accuracy, Security

PILGRIM

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Travellers and seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.

Journeyman - Speechcraft

Apprentice - Athletics, Faith

Novice - Block, Lore

ROGUE

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Adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.

Journeyman - Security

Apprentice - Sneak, Intuition

Novice - Ranged Accuracy, Speechcraft

SCOUT

ESC Scout.png

Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.

Journeyman - Athletics

Apprentice - Dodge, Ranged Accuracy

Novice - Initiative, Melee Accuracy

SORCERER

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Wielding ferocious arcane potential, sorcerers rely on spells of the mystic arts. They are often greedy for magic scrolls, rings, armor, and weapons.

Journeyman - Destruction

Apprentice - Dodge, Lore

Novice - Mysticism, Spell Potency

SPELLSWORD

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Spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.

Journeyman - Melee Accuracy

Apprentice - Alteration, Spell Potency

Novice - Slashing, Dodge

THIEF

ESC Thief.png

Pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.

Journeyman - Sneak

Apprentice - Acrobatics, Security

Novice - Intuition, Speechcraft

WARRIOR

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The professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.

Journeyman - Block

Apprentice - Athletics, Melee Accuracy

Novice - Resolve, Intimidation

WITCHHUNTER

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Dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.

Journeyman - Intuition

Apprentice - Mysticism, Resolve

Novice - Ranged Accuracy, Security

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