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Displaying Weapons

Displaying Gear In Game

You have a great deal of flexibility with how you portray your character, but you are required to visually display the gear you are going to use mechanically during PvP. If PvP is initiated near you, you are allowed to manage your gear before joining so long as gear you're equipping is represented on your character. 

 

Weapons in Chronicles are intentionally conceptually broad to allow greater player expression, but the two things you are looking to convey are the type of damage your weapon does and the handedness of that weapon. This can even mean representing your single two-handed mechanical weapon as two visual weapons that you dual wield.

 

Physical Weapons

Below are some basic examples of allowable weapon concepts for given mechanical forms. This is not meant to be an exhaustive list, but a few examples.

 

Shield - Buckler, Kite Shield or Pavise 

One-Handed Blunt - Club, Mace or Warhammer

One-Handed Piercing - Dagger, Rapier or Short Spear

One-Handed Slashing - Kukri, Sword or Axe

Two-Handed Blunt - Dual wield Clubs, Maul or Unarmed

Two-Handed Piercing - Dual wield Daggers, Long Spear or Pike

Two-Handed Slashing - Dual wield Swords, Great Axe or Glaive

Bow - Bow, Crossbow or Sling

 

Staves and Talismans

When portraying a magic user it becomes less about damage types and more about conveying the implements your character uses to channel their magic. If you are wielding a staff this can mean a traditional magical staff of some sort, but it can also mean wielding two separate implements like a wand and an orb. The important part is conveying your use of magic and that it is occupying both of your hands during combat.

 

Talismans are generally the most conceptually broad of equipable items and can be anything from a simple small charm to an entire magic implement all their own.

 

Other Concepts

The intent of these rules is not to stifle player expression. If you are uncertain if your visual concept matches the mechanics you are trying to portray please open a Narration Guidance Ticket

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