

HOBBIES
What are Hobbies?
Hobbies are leisure activities your character can partake in during their downtime. They have no mechanical effect whatsoever, and are purely for roleplaying enjoyment. They do allow you to perform a special coloured emote, depending on your rank in that hobby.
You may have up to 3 Hobbies at a time. Hobbies can be progressed on your own daily; you can also teach other characters of equal or lower rank than you at your hobby to help them improve. You may forget a Hobby at any time, but any progress will be lost. Your first Hobby will begin at the 'Good (50)' Rank, reflecting your past life experiences.
Uniquely, hobby progress persists between Seasons. It may seem like a long grind to improve hobbies, but unlike other forms of character growth, your Hobbies are never reset.
Hobbies
Hobby Ranks
How talented you are with a Hobby is defined by your rank:
Beginner: 0
Average: 25
Good: 50
Great: 100 (+50 Building Allowance)
Incredible: 150
Masterful: 300 (+100 Building Allowance)
Hobbies
Hobby Emotes
You can perform emotes using your Hobbies, using a special colour based on your Rank in that Hobby. Each time you perform a Hobby, you will get a score.
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Hobby Emote Score: 1d10+ Governing Attribute + Rank.
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Each Rank in a Hobby provides +2 to your Score. Masterful Rank rolls the 1d10 with advantage. 'Use Unskilled Hobby' allows you to use a Hobby you are not trained in, but you will roll with disadvantage.
Hobbies
Hobby Types
There are three Hobby categories: Music, Craft, and Motion. Each Hobby has a Governing Attribute, which helps you progress faster in that Hobby.
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Music
Music Hobbies represent your character's skill with particular instruments. You can roleplay this as being familiar with multiple instruments of the same family, or a single instrument.
Strings (Intelligence), Percussion (Endurance), Woodwind (Agility), Singing (Personality).
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Craft
Craft Hobbies represent various forms of creating art, or using tools for leisure activities.
Woodworking (Agility), Painting (Personality), Pottery (Intelligence), Calligraphy (Willpower), Embroidery (Intelligence), Fishing (Willpower).
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Motion
Motion Hobbies represent using your body and reflexes in an active way for art or sport. Voshball is an Orcish sport similar to Rugby. Paganica is an Imperial sport similar to Golf. Racquets is a Breton sport similar to Tennis.
Dance (Endurance), Weightlifting (Strength), Juggling (Agility), Sailing (Endurance), Voshball (Strength), Paganica (Intelligence), Racquets (Agility), Trickriding (Willpower).
Hobbies
Hobby Progression
To progress in a Hobby, you may choose either Normal or Intense Practice.
Normal Practice provides 2+(Governing Atttribute) progress in your hobby, and costs nothing.
Intense Practice provides 4+(Governing Attribute*2) progress in your Hobby, but costs 25 gold. The gold will be taken after 5 minutes have passed.
You may progress a Hobby on your own Once per day. In addition to this, you can also be taught by another character more skilled in this Hobby than you if they use Teach Hobby on you.
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Choosing a Practice type will immediately start a 5-minute timer, during which you should roleplay practicing your hobby.
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Entering PvP or starting an Encounter Battle will interrupt the timer.
Hobbies
Hobby Mentorship
Once per day, you may teach another character of the same or lower Rank than you to help improve their Hobby. To do this, you must have the same Hobby, and require their consent.
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Teaching someone with the same rank as you will give them 2+(Your Governing Attribute) in Progress.
Teaching someone with a lower rank as you will give them 4+(Your Governing Attribute*2) in Progress.
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Starting a Teaching Session will immediately start a 5-minute timer, during which you should roleplay teaching your Hobby.
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Entering PvP or starting an Encounter Battle will interrupt the timer. If either you or the student disconnect, the timer will be interrupted.