

MONSTER PLAY
Monster Play allows players to portray non-sentient or partially-sentient creatures in the Elder Scrolls universe, allowing for opportunities to be villainous, trouble-making antagonists that cause mayhem and chaos!
To begin Monster Play, you do not need to create an alternative Steam account like with previous iterations. You do, however, need to activate Monster Play via one of the designated NPCs found in the major cities. After doing so, you will be able to toggle Monster Mode. When enabled, your RPR sheet will be swapped for your monster's and most commands available to normal players will be disabled. In order to enable Monster Mode, [... description for enabling Monster Play in-game to go here ...].
Monster creatures do not level up, acquire experience, gather materials, fight Encounters, or otherwise engage in most of the activities normal Player Characters perform. Instead, monster creatures have a predetermined stat sheet, given to them at creation, that unlocks a selection of spells, techniques, and abilities appropriate to the monster. All monsters are unable to equip gear.
If appropriate, and entirely at their discretion, the Narration team may choose to grant new perks or other abilities to a monster.
Monsters are expected to focus entirely on their roleplaying and providing content for others. They are also expected to be capable of engaging in conflict immediately after creation, which is why they do not engage in the same progression/growth mechanics as normal characters.​
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All credit to jenghin2008 for most of the pixelated sprites that we use in the catalog below!
Tiers
Tiers represent the scaling of monsters. Each type of monster can evolve through the tiers, becoming stronger and more dangerous with each new tier. When you first begin playing a monster as a new initiate of Monster Play, you will start at Tier 0 and Tier 1. Each tier has a set amount of lives. Once your lives run out, you lose that monster. You may represent a higher tier creature within its chain of evolution as a pack / group of its lower tier counterparts, if you wish.
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Tier 0 (Level 0): The scum of the scum. Winning is practically not an option for this tier. Survive if you can! Infinite lives.
​Tier 1 (Level 5): Can hold their own, but not for long. Meant as the 'first challenge' type of enemy, that may teach someone the basics of combat.​ Infinite lives.
Tier 2 (Level 10): A decent fight that might last more than five turns, where groups are starting to become needed to win against them. Not impossible to face as a solo encounter, but will provide a difficult challenge. 3 lives.​
Tier 3 (Level 15): Truly a battle. A monster capable of becoming a local menace. Groups are highly encouraged. Solo acts become less and less likely. 2 lives.​
Tier 4 (Level 20): War. Solo encounters are practically impossible at this level of strength. These monsters are a genuine threat to the stability of the realm, or have the capabilities of such. 1 life.​​​
Monster Points
Monster Points (MP) are the primary currency for purchasing new monsters. There are multiple ways to earn MP.​​
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Monster Point Rate
Every hour, a monster will receive a certain amount of points based on their tier.
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Tier 0 ― 50 MP / hour
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Tier 1 ― 25 MP / hour
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Tier 2 ― 10 MP / hour
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Tier 3 ― 5 MP / hour
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Tier 4 ― 0 MP / hour
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Encounters
Points are awarded for encountering and doing battle with another player. This is to incentivize engaging with other players rather than solely seeking victory.
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Tier 0 ― 150 MP
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Tier 1 ― 125 MP
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Tier 2 ― 100 MP
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Tier 3 ― 50 MP
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Tier 4 ― 25 MP
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Prices
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Tier 0 ― Free
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Tier 1 ― 0-200 MP
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Tier 2 ― 200-400 MP
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Tier 3 ― 700-1,000 MP
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Tier 4 ― Malice & Demise only
Malice
A monster's EXP, tied to that specific monster that earned it. Used to evolve monsters up through the tiers, getting stronger as they go on.​​
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Malice Reward
The amount of malice you earn depends on your tier. You are only rewarded malice for survival or victory.
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Survival Reward ― 10 Malice
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Victory Reward ― 20 Malice
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​Evolution Costs
The tier of the monster dictates how much malice you need to evolve to the next tier. The final evolution line of the monster is only obtainable via Malice progression. MP can purchase prior tiers.
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Tier 0 ― 10 Malice
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Tier 1 ― 20 Malice
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Tier 2 ― 60 Malice
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Tier 3 ― 120 Malice
Chronicle Coins
After reaching a threshold of MP earned, users will earn a certain amount of Chronicle Coins.
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MP Thresholds
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500 ― 3 CC
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1000 ― 5 CC
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1500 ― 7 CC
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2000 ― 9 CC
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3000 ― 12 CC
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Evolution Death
After a certain amount of evolutions (Tier 2 and above), upon the monster's death and deletion from their codex, the player will be rewarded with CC - a small thank you for, hopefully, creating a story with that monster. The rewards are:
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Tier 2 ― 3 CC
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Tier 3 ― 5 CC
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Tier 4 ― 7 CC
Demise
If a monster dies and is removed from your codex, whether through purchase or evolution, then you are rewarded with Demise, a small pity system that will eventually let you outright buy a Tier 4 monster. Tier 4 monsters are priced anywhere between 7 and 10 Demise.
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Demise Reward
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Tier 2 ― 2 Demise
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Tier 3 ― 3 Demise
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Tier 4 ― 1 Demise

MONSTER CATALOG
TIER O

Type: Beast
A chitinous terror.
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Price: Free
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​Evolves Into: Hardened Mudcrab

Type: Beast
A predatory canine.
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Price: Free
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​Evolves Into:
Timber Wolf

Type: Beast
A common rodent.
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Price: Free
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​Evolves Into:
Skeever

Type: Goblinoid
A twisted runt of a humanoid.
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Price: Free
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​Evolves Into:
Goblin Skirmisher

Type: Daedra
A diminutive
daedra.
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Price: Free
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​Evolves Into:
Scamp

Type: Beast
A territorial bird.
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Price: Free
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​Evolves Into:
Strident Hunter

TIER I

Type: Beast
A mudcrab tempered with age.
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Price: 50 MP
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​Evolves Into:
Giant Mudcrab / Spectral Mudcrab

Type: Beast
The wild tusked cousin of a pig.
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Price: Free​
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​Evolves Into:
Bristleback

Type: Beast
100 pounds of hunting prowess.
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Price: 75 MP
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​Evolves Into:
Dire Wolf / Bone Wolf

Type: Beast
A massive, skittering spider.
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Price: 150 MP
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​Evolves Into:
Elder Spider

Type: Undead
Shambling bones of a humanoid.
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Price: 150 MP
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​Evolves Into:
Skeleton Guardian

Type: Beast
A disease riddled rodent.
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Price: 50 MP
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​Evolves Into:
Giant Skeever

Type: Beast
A grotesque, reptillian dog.
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Price: 125 MP
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​Evolves Into:
Warzog

Type: Undead
A rotting humanoid brought back to life.
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Price: 150 MP
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​Evolves Into:
Headless Zombie

Type: Goblinoid
A goblin ambush expert.
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Price: 75 MP
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​Evolves Into:
Goblin Berserker / Goblin Shaman

Type: Golem
Vile fiend sent from Oblivion.
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Price: Free
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​Evolves Into:
Stone Golem

Type: Undead
A chilling image of what once was.
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Price: 200 MP
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​Evolves Into:
Ancient Ghost

Type: Daedra
A small daedra full of burning rage.
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Price: 75 MP
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​Evolves Into:
Greater Scamp

Type: Daedra
A bone-thin daedra on the hunt.
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Price: 175 MP
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​Evolves Into:
Hunger

Type: Beast
An enraged, flightless bird.
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Price: Free
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​Evolves Into:
N/A

Type: Daedra
A small, crested, reptillian daedra.
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Price: Free
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​Evolves Into:
Clannfear

Type: Undead
Rotten flesh enwrapped.
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Price: 175 MP
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​Evolves Into:
Plaguebearer

TIER II

Type: Beast
A well-fed, long-lived mudcrab.
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Price: 200 MP
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​Evolves Into:
King Mudcrab

Type: Goblinoid
A depraved goblin spellcaster.
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Price: 250 MP​
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​Evolves Into:
Goblin Conjurer

Type: Daedra
The horrific manifestation of hunger.
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Price: N/A
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​Evolves Into:
N/A

Type: Beast
A massive, snarling, woodland creature.
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Price: 300 MP
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​Evolves Into:
Brown Bear

Type: Nature Spirit
The spectral avatar of a mudcrab.
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Price: N/A
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​Evolves Into:
N/A

Type: Daedra
A muscular scamp covered in scars.
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Price: N/A
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​Evolves Into:
N/A

Type: Daedra
A reptillian, daedric hunter.
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Price: 275 MP
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​Evolves Into:
Giant Clannfear

Type: Beast
An apelike beast with long, powerful arms.
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Price: 375 MP
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​Evolves Into:
Savage Troll

Type: Beast
A massive variant of the wolf.
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Price: N/A
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​Evolves Into:
N/A

Type: Beast
A giant, enduring, furred boar.
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Price: N/A
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​Evolves Into:
N/A

Type: Undead
A skeleton adorned with crusader's raiments.
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Price: 300 MP
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​Evolves Into:
Skeleton Hero

Type: Beast
A rapid and vicious feline predator.
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Price: 300 MP
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​Evolves Into:
N/A

Type: Undead
The animated bones of a wolf.
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Price: N/A
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​Evolves Into:
N/A

Type: Beast
A massive, long-lived arachnid.
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Price: 275 MP
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​Evolves Into:
Webmother

Type: Undead
A necromancer cleverly removed this zombie's weakness.
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Price: 275 MP
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​Evolves Into:
Dread Zombie

Type: Nature Spirit
A luminous being of magic.
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Price: 400 MP
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​Evolves Into:
N/A

Type: Beast
A pus-covered, giant rodent.
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Price: N/A
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​Evolves Into:
N/A

Type: Beast
A large, crudely armored durzog.
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Price: N/A
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​Evolves Into:
N/A

Type: Undead
The ghostly image of a bygone era.
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Price: 325 MP
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​Evolves Into:
Wraith

Type: Nature Spirit
A womanly guardian of the forest.
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Price: 375 MP
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​Evolves Into:
Elder Spriggan

Type: Goblinoid
A furious goblin shaking with rage!
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Price: 250 MP
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​Evolves Into:
Goblin Warlord

Type: Golem
Animated, hulking stone.
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Price: 275 MP
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​Evolves Into:
Gargoyle

Type: Undead
Rotten bandages failing to contain an ancient plague.
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Price: 350 MP
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​Evolves Into:
Barrowguard

Type: Daedra
The heat of Oblivion given life.
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Price: 350 MP
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​Evolves Into:
Frost Atronach

TIER III

Type: Beast
A giant mudcrab covered in battlescars.
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Price: 700 MP
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​Evolves Into:
Emperor Crab

Type: Undead
What remains of a legendary hero.
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Price: 700 MP​
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​Evolves Into:
Skeleton Champion

Type: Nature Spirit
A frozen, ghastly, elemental woman.
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Price: 875 MP
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​Evolves Into:
Welkynd Spirit

Type: Goblinoid
An armoured, gibbering menace.
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Price: N/A
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​Evolves Into:
N/A

Type: Undead
A relentless, vaporous zombie.
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Price: N/A
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​Evolves Into:
N/A

Type: Nature Spirit
An ancient spriggan of hardened bark.
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Price: 850 MP
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​Evolves Into:
Lurcher

Type: Goblinoid
A goblin spellcaster with a knack for summoning.
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Price: N/A
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​Evolves Into:
N/A

Type: Undead
The darkest expression of spirit.
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Price: 750 MP
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​Evolves Into:
Gloom Wraith

Type: Daedra
The chill of Oblivion.
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Price: 825 MP
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​Evolves Into:
Storm Atronach

Type: Goblinoid
A dim-witted brute.
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Price: 825 MP
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​Evolves Into:
Ogre

Type: Beast
A massive black widow covered in writhing egg sacs.
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Price: 800 MP
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​Evolves Into:
Spider Daedra

Type: Undead
An undead guardian of ancient crypts.
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Price: 850 MP
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​Evolves Into:
Minotaur Barrowguard

Type: Beast
Primal beastfolk with a man's body and the head of a bull.
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Price: 900 MP
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​Evolves Into:
Minotaur Lord

Type: Beast
A horrific combination of crab and Mer.
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Price: 700 MP
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​Evolves Into:
Dreugh Broodmother

Type: Golem
A construct meant to protect or ambush.
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Price: N/A
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​Evolves Into:
N/A

Type: Beast
The more fearsome cousin of the Black Bear.
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Price: N/A
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​Evolves Into:
N/A

Type: Daedra
A large, bipedal daedra akin to an alligator.
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Price: 850 MP
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​Evolves Into:
Daedroth

Type: Daedra
A hulking clannfear with battle-sharpened claws.
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Price: N/A
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​Evolves Into:
Ogrim

Type: Beast
A battle tested troll driven by hatred.
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Price: 1000 MP
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​Evolves Into:
Udyrfrykte

Type: Daedra
Winged, feminine daedra with bat-like wings.
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Price: 900 MP
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​Evolves Into:
Grievous Twilight

TIER IV

Type: Beast
Mortal weapons cannot pierce the chitin of this colossal mudcrab.
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Price: 7 Demise​

Type: Beast
A legendary troll known for turning invisible.
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Price: 10 Demise​​

Type: Daedra
Semi-intelligent, half-woman daedra with the lower body of a giant spider.
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Price: 9 Demise​

Type: Daedra
A dim-witted, ogre-like daedra who relishes in torture.
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Price: 8 Demise​

Type: Undead
The remains of a fabled, armored champion.
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Price: 7 Demise​

Type: Undead
The avaricious gloom of a dark lord.
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Price: 8 Demise

Type: Nature Spirit
An Aetherial spirit pulsing with magic.
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Price: 9 Demise​

Type: Nature Spirit
A twisted golem of wood and thorns.
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Price: 9 Demise​

Type: Daedra
The storms of Oblivion made manifest.
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Price: 8 Demise​

Type: Beast
The brutal leader of a minotaur clan.
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Price: 9 Demise​​

Type: Daedra
The winged, hulking visage of evil.
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Price: 9 Demise​

Type: Goblinoid
A mountainous brute bedecked in armour.
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Price: 8 Demise​

Type: Beast
A colossal mother of the dreugh, sparking with electricity.
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Price: 8 Demise​

Type: Undead
An enchanted, mummified minotaur.
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Price: 9 Demise​

Type: Daedra
A more feral Daedroth from the depths of Oblivion.
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Price: 8 Demise​​
