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MONSTER PLAY

Monster Play allows players to portray non-sentient or partially-sentient creatures in the Elder Scrolls universe, allowing for opportunities to be villainous, trouble-making antagonists that cause mayhem and chaos!

 

To begin Monster Play, you do not need to create an alternative Steam account like with previous iterations. You do, however, need to activate Monster Play via one of the designated NPCs found in the major cities. After doing so, you will be able to toggle Monster Mode. When enabled, your RPR sheet will be swapped for your monster's and most commands available to normal players will be disabled.

 

In order to enable Monster Mode, find one of the 3 taverns in the world:

  • Brina Cross Inn, on the Gold Road.

  • The Flowing Bowl, in Anvil.

  • The Champion's Arms, in Kvatch.

Interact with the Glass Purple Diamond and enter from there. In-Character, your character is 'resting' in a rented room during this time, as Monster Play is not relevant to your actual character.

 

Monster creatures do not level up, acquire experience, gather materials, fight Encounters, or otherwise engage in most of the activities normal Player Characters perform. Instead, monster creatures have a predetermined stat sheet, given to them at creation, that unlocks a selection of spells, techniques, and abilities appropriate to the monster. All monsters are unable to equip gear.

 

If appropriate, and entirely at their discretion, the Narration team may choose to grant new perks or other abilities to a monster.

 

Monsters are expected to focus entirely on their roleplaying and providing content for others. They are also expected to be capable of engaging in conflict immediately after creation, which is why they do not engage in the same progression/growth mechanics as normal characters.​

Grouping / Teaming Up

Monsters are allowed to team up with other monsters to attack players. However, there are some limitations to this dependent on monster tier. The highest level monster within the party determines the limitation.

  • Tier 0: No limit.

  • Tier 1: 4 monsters maximum.

  • Tier 2: 3 monsters maximum.

  • Tier 3: 2 monsters maximum.

  • Tier 4: 1 monster maximum.

Defeat & Victory In Monster Play

As a monster, victory will yield additional rewards to enable acquiring stronger monsters and potentially traits for your current one. As a player, victory will yield Hunter's Marks, explained in a separate section below.

As a monster, defeat will also yield rewards, though of different variety.

 

As a player, if you are mauled by a T4 Monster, you will have the Heavily Scarred status for 5 days. This gives no debuff. However,  if you are mauled again by a T4 Monster, this will transform into a semi-permanent attribute Debuff, slowly healable over a long period of time.

Seek healers in Master of Restoration or Faith to slowly heal this scar. (Or if you are one yourself, you may perform an attempt.)

- Monsters now have specific Battle Goals, with access to some normal battle goals aswell:
Scurry and Scatter - +2 Defence, +1 Speed, -5 Damage. Effects fade at Round 4.
Dangerous Wrath - Requires Monsters outnumbered 3:1. +10 Health, +3 Damage, +1 Accuracy, +3 resistances. Always acts first.
Monstrous Wrath - Requires Monsters outnumbered 5:1. +20 Health, +5 Damage, +2 Accuracy, +6 resistances. Always acts first.
Vengeance of the Pack - Requires Monsters outnumbered 3:1 and 5 Demise. Spends 5 Demise. +10 resistances, +1 Speed, +5 Damage, +3 Accuracy, +30 Health, +5 Potential. Always acts first.

Monster-specific Battle Goals

Monsters now have specific Battle Goals, with access to some normal battle goals as well:

Scurry and Scatter - +2 Defence, +1 Speed, -5 Damage. Effects fade at Round 4.

Dangerous Wrath - Requires Monsters outnumbered 3:1. +10 Health, +3 Damage, +1 Accuracy, +3 resistances. Always acts first.

Monstrous Wrath - Requires Monsters outnumbered 5:1. +20 Health, +5 Damage, +2 Accuracy, +6 resistances. Always acts first.

Vengeance of the Pack - Requires Monsters outnumbered 3:1 and 5 Demise. Spends 5 Demise. +10 resistances, +1 Speed, +5 Damage, +3 Accuracy, +30 Health, +5 Potential. Always acts first.

All credit to jenghin2008 for most of the pixelated sprites that we use in the catalog below!

Tiers

 

Tiers represent the scaling of monsters. Each type of monster can evolve through the tiers, becoming stronger and more dangerous with each new tier. When you first begin playing a monster as a new initiate of Monster Play, you will start at Tier 0 and Tier 1. Each tier has a set amount of lives. Once your lives run out, you lose that monster. You may represent a higher tier creature within its chain of evolution as a pack / group of its lower tier counterparts, if you wish.

Tier 0 (Level 0): The scum of the scum. Winning is practically not an option for this tier. Survive if you can! Infinite lives.

 

Tier 1 (Level 5): Can hold their own, but not for long. Meant as the 'first challenge' type of enemy, that may teach someone the basics of combat.​ Infinite lives.

 

Tier 2 (Level 10): A decent fight that might last more than five turns, where groups are starting to become needed to win against them. Not impossible to face as a solo encounter, but will provide a difficult challenge. 3 lives.​

 

Tier 3 (Level 15): Truly a battle. A monster capable of becoming a local menace. Groups are highly encouraged. Solo acts become less and less likely. 2 lives.​

 

Tier 4 (Level 20): War. Solo encounters are practically impossible at this level of strength. These monsters are a genuine threat to the stability of the realm, or have the capabilities of such. 1 life.​

In a PVP encounters, tiers receive a health benefit per player.

T1: +5 HP per non-Monster

T2: +10 HP per non-Monster

T3: +15 HP per non-Monster

T4: +20 HP per non-Monster

Malice

 

A monster's EXP, tied to that specific monster that earned it. Used to evolve monsters up through the tiers, getting stronger as they go on.​​

Malice Reward

The amount of malice you earn depends on your tier. You are only rewarded malice for survival or victory.

  • Defeated Reward ― 10 Malice

  • Survival Reward (Leaving combat above 0 HP) ― 20 Malice

  • Victory (Maul) Reward ― 20 Malice

You can also now purchase Malice through Demise at a ratio of 1 Demise = 10 Malice for a specific monster.

​Evolution Costs

The tier of the monster dictates how much malice you need to evolve to the next tier. The final evolution line of the monster is only obtainable via Malice progression. MP can purchase prior tiers.

  • Tier 0 ― 10 Malice

  • Tier 1 ― 20 Malice

  • Tier 2 ― 60 Malice

  • Tier 3 ― 120 Malice

Demise

 

If a monster dies and is removed from your codex, whether through purchase or evolution, then you are rewarded with Demise, a small pity system that will eventually let you outright buy a Tier 4 monster. Tier 4 monsters are priced anywhere between 7 and 10 Demise.

Demise Reward

  • Tier 2 ― 6 Demise

  • Tier 3 ― 5 Demise

  • Tier 4 ― 4 Demise

Monster Gacha

 

If you are unsure which monster to go for or simply enjoy chance, you can spend MP (for MP purchasable monsters) or Demise (for their Demise counterparts).

Note: You can roll duplicates. If this happens, you will receive 450 MP or 6 Demise back. They can roll with traits, though this is rare!

It costs 500 MP or 7 Demise for a single pull.

Hunter's Marks

 

When a monster is reduced to 0 HP, all players involved earn a single Hunter's Mark.

Hunter's Marks Reward

  • 0 Star ― 1 Mark

  • 1 Star ― 2 Marks

  • 2 Star ― 4 Marks

  • 3 Star ― 7 Marks

Speak to Hunter Rogal in the Fighter's Guild in Kvatch to learn more, or to exchange them for goods.

Monster Points

 

Monster Points (MP) are the primary currency for purchasing new monsters. There are multiple ways to earn MP.​​

​​

Monster Point Rate

Every hour, a monster will receive a certain amount of points based on their tier.

  • Tier 0 ― 30 MP / hour

  • Tier 1 ― 25 MP / hour

  • Tier 2 ― 20 MP / hour

  • Tier 3 ― 15 MP / hour

  • Tier 4 ― 10 MP / hour

Encounters

Points are awarded for encountering and doing battle with another player. This is to incentivize engaging with other players rather than solely seeking victory.

  • Tier 0 ― 150 MP

  • Tier 1 ― 125 MP

  • Tier 2 ― 110 MP

  • Tier 3 ― 100 MP

  • Tier 4 ― 50 MP

Prices

  • Tier 0 ― Free

  • Tier 1 ― 0-200 MP

  • Tier 2 ― 200-400 MP

  • Tier 3 ― 700-1,000 MP

  • Tier 4 ― Malice & Demise only

Chronicle Coins

 

After reaching a threshold of MP earned, users will earn a certain amount of Chronicle Coins.

MP Thresholds

  • 500 ― 2 CC

  • 1000 ― 3 CC

  • 2000 ― 4 CC

  • 3500 ― 5 CC​

Evolution Death

After a certain amount of evolutions (Tier 2 and above), upon the monster's death and deletion from their codex, the player will be rewarded with CC - a small thank you for, hopefully, creating a story with that monster. The rewards are:

  • Tier 2 ― 3 CC

  • Tier 3 ― 5 CC

  • Tier 4 ― 7 CC

  • 5000 ― 6 CC

  • 7000 ― 7 CC

  • 9000 ― 8 CC

  • 12000 ― 9 CC​

​​

  • 15000 ― 10 CC

  • 18000 ― 10 CC

  • 21000 ― 10 CC

  • 25000 ― 10 CC​

Monster Traits

 

Monsters may acquire up to 3 traits, based on how much Malice they have earned. These traits do not cost anything. Just reaching the threshold grants a trait.

The Tiers of Monsters determine how many traits they can receive.

  • 0 Star ― None

  • 1 Star ― 1 Trait

  • 2 Star ― 2 Traits

  • 3 Star ― 3 Traits

Additionally, if it is the Monster's Final Form, they may receive an additional trait that pushes them beyond their threshold if they are below Tier 3.

With each trait equipped, the Monster's Star Rating goes up, up to 3 Stars.

Trait Malice Thresholds

To acquire a trait, you must meed or exceed these Malice Thresholds.

  • First Trait ― 40 Malice

  • Second Trait ― 80 Malice

  • Third Trait ― 120 Malice

First Trait List

  • Fortunate - +1 Luck

  • Strong - +1 Strength

  • Tough - +1 Endurance

  • Cunning - +1 Intelligence

  • Resilient - +1 Willpower

  • Colourful - +1 Personality

Second Trait List

  • Enduring - +20 Stamina, +20 Magicka

  • Unmoving - +15 Health, -1 Speed

  • Skirmisher - +1 Speed, -3 Physical Resistance, -3 Magic Resistance

  • Aggressor - +10 Initiative, -2 Defence

  • Resistant - +2 Resilience, -1 Defence

  • Hardshell - +3 Physical Resistance, -1 Magical Resistance

  • Aether-Guarded - +3 Magical Resistance, -1 Physical Resistance

Third Trait List

  • Fervent - Grants the Ability [M] Surging Roar, which allows you to refill your [M] Monstrous Surge uses, once per combat

  • Plagued - Grants the Ability [M] Diseased Attack to this monster. +5 Sneak

  • Stone Skin - Grants the Ability [M] Bunker to this monster.

  • Deafening Screech - Grants the Ability [M] Shriek to this monster.

  • Bolstered Flesh - +30 Health, +10 Stamina, +10 Magicka

  • Survivor - +10 Health, +50 Stamina, +50 Magicka, +3 Potential

  • Vengeful - Grants the Ability Phoenix from Master Restoration to this monster.

  • First-To-Strike - Grants the Ability Swiftness from Master Initiative to this monster. -3 Defence

  • Ethereal - Grants the Abilities Absorb Fatigue, and Absorb Magicka, from Journeyman Restoration to this monster. +5 Restoration

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MONSTER CATALOG

TIER O

Mudcrab No Words_edited.jpg

Mudcrab

Type: Beast

A chitinous terror.

Price: Free

Evolves Into: Hardened Mudcrab

Wolf No Words_edited.jpg

Wolf

Type: Beast

A predatory canine.

Price: Free

Evolves Into:

Timber Wolf

Rat No Words_edited.jpg

Rat

Type: Beast

A common rodent.

Price: Free

Evolves Into:

Skeever

Goblin No Words_edited.jpg

Goblin

Type: Humanoid

A twisted runt of a humanoid.

Price: Free

Evolves Into:

Goblin Skirmisher

Stunted Scamp No Words_edited.jpg

Stunted Scamp

Type: Daedra

A diminutive

daedra.

Price: Free

Evolves Into:

Scamp

Strident Runner Final_edited.jpg

Strident Runner

Type: Beast

A territorial bird.

Price: Free

Evolves Into:

Strident Hunter

TIER I

Mudcrab No Words_edited_edited_edited.jp

Hardened Mudcrab

Type: Beast

A mudcrab tempered with age.

Price: 50 MP

Evolves Into:

Giant Mudcrab / Spectral Mudcrab

Wild Boar_edited.jpg

Wild Boar

Type: Beast

The wild tusked cousin of a pig.

Price: 50 MP

Evolves Into:

Bristleback

Timber Wolf_edited.jpg

Timber Wolf

Type: Beast

100 pounds of hunting prowess.

Price: 75 MP

Evolves Into:

Dire Wolf / Bone Wolf

Giant Spider_edited.jpg

Giant Spider

Type: Beast

A massive, skittering spider.

Price: 150 MP

Evolves Into:

Elder Spider

Skeleton_edited.jpg

Skeleton

Type: Undead

Shambling bones of a humanoid.

Price: 150 MP

Evolves Into:

Skeleton Guardian

Skeever_edited.jpg

Skeever

Type: Beast

A disease riddled rodent.

Price: 25 MP

Evolves Into:

Giant Skeever

Durzog_edited.jpg

Durzog

Type: Beast

A grotesque, reptillian dog.

Price: 175 MP

Evolves Into:

Warzog

Zombie_edited.jpg

Zombie

Type: Undead

A rotting humanoid brought back to life.

Price: 175 MP

Evolves Into:

Headless Zombie

Goblin Skirmisher_edited.jpg

Goblin Skirmisher

Type: Humanoid

A goblin ambush expert.

Price: 75 MP

Evolves Into:

Goblin Berserker / Goblin Shaman

Imp_edited.jpg

Imp

Type: Construct

Vile fiend sent from Oblivion.

Price: 50 MP

Evolves Into:

Stone Golem

Ghost_edited.jpg

Ghost

Type: Undead

A chilling image of what once was.

Price: 200 MP

Evolves Into:

Ancient Ghost

Scamp_edited.jpg

Scamp

Type: Daedra

A small daedra full of burning rage.

Price: 50 MP

Evolves Into:

Greater Scamp

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Starving Hunger

Type: Daedra

A bone-thin daedra on the hunt.

Price: 125 MP

Evolves Into:

Hunger

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Strident Hunter

Type: Beast

An enraged, flightless bird.

Price: 2 Demise

Evolves Into:

N/A

Clannfear Runt_edited.jpg

Clannfear Runt

Type: Daedra

A small, crested, reptillian daedra.

Price: 100

Evolves Into:

Clannfear

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Mummy

Type: Undead

Rotten flesh enwrapped.

Price: 175 MP

Evolves Into:

Plaguebearer

TIER II

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Giant Mudcrab

Type: Beast

A well-fed, long-lived mudcrab.

Price: 300 MP

Evolves Into:

King Mudcrab

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Goblin Shaman

Type: Humanoid

A depraved goblin spellcaster.

Price: 350 MP

Evolves Into:

Goblin Conjurer

Hunger_edited.jpg

Hunger

Type: Daedra

The horrific manifestation of hunger.

Price: 450

Evolves Into:

N/A

Black Bear_edited.jpg

Black Bear

Type: Beast

A massive, snarling, woodland creature.

Price: 400 MP

Evolves Into:

Brown Bear

Spectral Mudcrab_edited.jpg

Spectral Mudcrab

Type: Nature Spirit

The spectral avatar of a mudcrab.

Price: 3 Demise

Evolves Into:

N/A

Greater Scamp_edited.jpg

Greater Scamp

Type: Daedra

A muscular scamp covered in scars.

Price: 3 Demise

Evolves Into:

N/A

Clannfear_edited.jpg

Clannfear

Type: Daedra

A reptillian, daedric hunter.

Price: 400 MP

Evolves Into:

Giant Clannfear

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Troll

Type: Monster

An apelike beast with long, powerful arms.

Price: 600 MP

Evolves Into:

Savage Troll

Dire Wolf_edited.jpg

Dire Wolf

Type: Beast

A massive variant of the wolf.

Price: 3 Demise

Evolves Into:

N/A

Dire Boar_edited.jpg

Bristleback

Type: Beast

A giant, enduring, furred boar.

Price: 4 Demise

Evolves Into:

N/A

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Skeleton Guardian

Type: Undead

A skeleton adorned with crusader's raiments.

Price: 450 MP

Evolves Into:

Skeleton Hero

Mountain Lion_edited.jpg

Mountain Lion

Type: Beast

A rapid and vicious feline predator.

Price: 350 MP

Evolves Into:

N/A

Bone Wolf_edited.jpg

Bone Wolf

Type: Undead

The animated bones of a wolf.

Price: 3 Demise

Evolves Into:

N/A

Greater Giant Spider_edited.jpg

Elder Spider

Type: Beast

A massive, long-lived arachnid.

Price: 275 MP

Evolves Into:

Webmother

Headless Zombie_edited.jpg

Headless Zombie

Type: Undead

A necromancer cleverly removed this zombie's weakness.

Price: 500 MP

Evolves Into:

Dread Zombie

Will-o-the-Wisp_edited.jpg

Will-o-the-Wisp

Type: Nature Spirit

A luminous being of magic.

Price: 550 MP

Evolves Into:

N/A

Giant Skeever_edited.jpg

Giant Skeever

Type: Beast

A pus-covered, giant rodent.

Price: 3 Demise

Evolves Into:

N/A

Warzog_edited.jpg

Warzog

Type: Beast

A large, crudely armored durzog.

Price: 4 Demise

Evolves Into:

N/A

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Ancient Ghost

Type: Undead

The ghostly image of a bygone era.

Price: 550 MP

Evolves Into:

Wraith

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Spriggan

Type: Nature Spirit

A womanly guardian of the forest.

Price: 400 MP

Evolves Into:

Elder Spriggan

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Goblin Berserker

Type: Humanoid

A furious goblin shaking with rage!

Price: 350 MP

Evolves Into:

Goblin Warlord

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Stone Golem

Type: Construct

Animated, hulking stone.

Price: 350 MP

Evolves Into:

Gargoyle

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Plaguebearer

Type: Undead

Rotten bandages failing to contain an ancient plague.

Price: 500 MP

Evolves Into:

Barrowguard

Flame Atronach_edited.jpg

Flame Atronach

Type: Daedra

The heat of Oblivion given life.

Price: 550 MP

Evolves Into:

Frost Atronach

TIER III

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King Mudcrab

Type: Beast

A giant mudcrab covered in battlescars.

Price: 700 MP

Evolves Into:

Emperor Crab

Skeleton Hero_edited.jpg

Skeleton Hero

Type: Undead

What remains of a legendary hero.

Price: 800 MP

Evolves Into:

Skeleton Champion

Wispmother_edited.jpg

Wispmother

Type: Nature Spirit

A frozen, ghastly, elemental woman.

Price: 900 MP

Evolves Into:

Welkynd Spirit

Goblin Warlord_edited.jpg

Goblin Warlord

Type: Humanoid

An armoured, gibbering menace.

Price: 5 Demise

Evolves Into:

N/A

Dread Zombie_edited.jpg

Dread Zombie

Type: Undead

A relentless, vaporous zombie.

Price: 6 Demise

Evolves Into:

N/A

Elder Spriggan_edited.jpg

Spriggan Matron

Type: Nature Spirit

An ancient spriggan of hardened bark.

Price: 750 MP

Evolves Into:

Lurcher

Goblin Conjurer_edited.jpg

Goblin Conjurer

Type: Humanoid

A goblin spellcaster with a knack for summoning.

Price: 5 Demise

Evolves Into:

N/A

Wraith_edited.jpg

Wraith

Type: Undead

The darkest expression of spirit.

Price: 900 MP

Evolves Into:

Gloom Wraith

Frost Atronach_edited.jpg

Frost Atronach

Type: Daedra

The chill of Oblivion.

Price: 800 MP

Evolves Into:

Storm Atronach

Lesser Ogre_edited.jpg

Lesser Ogre

Type: Monster

A dim-witted brute.

Price: 800 MP

Evolves Into:

Ogre

Webmother_edited.jpg

Webmother

Type: Beast

A massive black widow covered in writhing egg sacs.

Price: 800 MP

Evolves Into:

Spider Daedra

Barrowguard_edited.jpg

Barrowguard

Type: Undead

An undead guardian of ancient crypts.

Price: 900 MP

Evolves Into:

Minotaur Barrowguard

Minotaur_edited.jpg

Minotaur

Type: Monster

Primal beastfolk with a man's body and the head of a bull.

Price: 950 MP

Evolves Into:

Minotaur Lord

Land Dreugh_edited.jpg

Land Dreugh

Type: Monster

A horrific combination of crab and Mer.

Price: 800 MP

Evolves Into:

Dreugh Broodmother

Gargoyle_edited.jpg

Gargoyle

Type: Construct

A construct meant to protect or ambush.

Price: 6 Demise

Evolves Into:

N/A

Brown Bear_edited.jpg

Brown Bear

Type: Beast

The more fearsome cousin of the Black Bear.

Price: 6 Demise

Evolves Into:

N/A

Lesser Daedroth_edited.jpg

Lesser Daedroth

Type: Daedra

A large, bipedal daedra akin to an alligator.

Price: 900 MP

Evolves Into:

Daedroth

Giant Clannfear_edited.jpg

Giant Clannfear

Type: Daedra

A hulking clannfear with battle-sharpened claws.

Price: 850 MP

Evolves Into:

Ogrim

Savage Troll_edited.jpg

Savage Troll

Type: Monster

A battle tested troll driven by hatred.

Price: 1000 MP

Evolves Into:

Udyrfrykte

Winged Twilight_edited.jpg

Winged Twilight

Type: Daedra

Winged, feminine daedra with bat-like wings.

Price: 850 MP

Evolves Into:

Grievous Twilight

TIER IV

Emperor Crab_edited.jpg

Emperor Crab

Type: Beast

Mortal weapons cannot pierce the chitin of this colossal mudcrab.

Price: 7 Demise

Udyrfrykte_edited.jpg

Udyrfrykte

Type: Monster

A legendary troll known for turning invisible.

Price: 10 Demise

Spider Daedra_edited.jpg

Spider Daedra

Type: Daedra

Semi-intelligent, half-woman daedra with the lower body of a giant spider.

Price: 8 Demise

Ogrim_edited.jpg

Ogrim

Type: Daedra

A dim-witted, ogre-like daedra who relishes in torture.

Price: 8 Demise

Skeleton Champion V2_edited.jpg

Skeleton Champion

Type: Undead

The remains of a fabled, armored champion.

Price: 8 Demise

Gloom Wraith_edited.jpg

Gloom Wraith

Type: Undead

The avaricious gloom of a dark lord.

Price: 9 Demise

Welkynd Spirit_edited.jpg

Welkynd Spirit

Type: Nature Spirit

An Aetherial spirit pulsing with magic.

Price: 9 Demise

Lurcher_edited.jpg

Lurcher

Type: Nature Spirit

A twisted golem of wood and thorns.

Price: 7 Demise

Storm Atronach_edited.jpg

Storm Atronach

Type: Daedra

The storms of Oblivion made manifest.

Price: 8 Demise

Minotaur Lord_edited.jpg

Minotaur Lord

Type: Monster

The brutal leader of a minotaur clan.

Price: 9 Demise

Grievous Twilight_edited.jpg

Grievous Twilight

Type: Daedra

The winged, hulking visage of evil.

Price: 9 Demise

Ogre_edited.jpg

Ogre

Type: Monster

A mountainous brute bedecked in armour.

Price: 8 Demise

Dreugh Broodmother_edited.jpg

Dreugh Broodmother

Type: Monster

A colossal mother of the dreugh, sparking with electricity.

Price: 8 Demise

Barrowguard Minotaur_edited.jpg

An enchanted, mummified minotaur.

Price: 9 Demise

Daedroth_edited.jpg

Daedroth

Type: Daedra

A more feral Daedroth from the depths of Oblivion.

Price: 9 Demise

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