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THIEVERY

Chronicles Crime

While crime can be conducted through mutual roleplay with others in a variety of ways, we currently support the following avenues through our mechanical systems:

1) Pickpocketing

2) Banditry

3) Settlement Crime (which includes Supernatural Crime)

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Thievery is often a sore spot in other roleplay communities, causing OOC drama and strife due to the nature of "stealing things when others aren't home" or griefing players for goods procured over an extended period of IRL time. It can cause a great deal of preventive measures that are toxic or tedious in their own right—honeycomb builds, loss-of-anonymity tracking systems, or thieves leaving the thinnest of clues for you to follow up on as a victim of their greedy hands.

 

Our automated systems hope to tackle this in a fair and fun way for both involved parties, by allowing thieves to play out their fantasy while not curbing the progression or safeguarding of individual characters. Criminals instead, more often than not, target wholescale settlements rather than individuals, promoting investigative roleplay and the intrigue of a game of cat-and-mouse.​

Pickpocketing​
Pickpocketing allows you to steal up to 30 Septims from an unsuspecting victim (they can only be targeted if they have at least 30 Septims in their /wallet), ideally without their awareness. To unlock Pickpocketing, you must be a Novice in Sneak

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The core skills of Pickpocketing are Security, which is the skill you roll against the victim's Intuition skill, and Sneak, which decides how many times you can Pickpocket in a single day.

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To Pickpocket someone, you must be in their proximity and use the ability, and they must have at minimum 30 Septims on their person. You don't need to engage in roleplay—that's your prerogative. Your Security will be rolled against their Intuition. There's two outcomes:

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1) You succeed. Depending on their wealth, you gain between 10 and 30 Septims after 15 minutes of time, at which point they are alerted they were pickpocketed (but not by whom).

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2) You fail. You do not gain any Septims, they are immediately alerted to the attempt, and are free to pursue appropriate roleplay.

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As a victim, if you wish to apply consequences in terms of criminal justice, we recommend inviting a staff referee to oversee the matter. Furthermore, victims are immune to subsequent Pickpocket attempts for 24 hours after they are successfully pilfered.

Banditry​
Bandits, criminals who take from others through violence (PvP), are loosely allowed on Chronicles. You may invoke a Steal Gold Consequence upon someone you've defeated in combat, which will net you between 15% and 20% of the target's available wealth, though they can only be subject to this Consequence if they have at least 30 Septims in their /wallet.

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If a victim was recently subjected to the Steal Gold Consequence, or a Pickpocket, there is no limit on such a Consequence being levied against them again within a certain time period, though the bandit will be notified that they were recently targeted. Some scenarios may warrant the use of such a Consequence so soon after the last, though it will be logged and frowned upon by staff. If you're going to make a decision like that, do so for a good reason, and for any victim that is suspicious of griefing, please submit a Player Dispute Ticket.

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Tier 1 through Tier 3 equipment, as well as crafting materials, cannot be stolen by any means, as to protect progressing characters and limit OOC toxicity. A precious Masterwork item can be procured, however, through the use of the Steal Masterwork Item Consequence. It is considered equal in severity to a Killing Blow and is not taken lightly by staff, requiring a Feud.

Settlement Crime​
For more information on Settlement Crime, Heat, and Investigation, please see the Settlements page.

Punishment​
Crime is a two-way street: with illegal rewards come risks. Keep in mind that, by roleplaying and interacting with the crime systems, you open yourself up to punishment conducted by bounty hunters and investigators. If Settlement Crime is committed in a city and you are caught, you may be thrown in jail for a period of time by authorities for your transgressions.

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