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SPECIAL CHARACTERS

Special Characters (SCs) are unique, high-impact roles designed to enrich the server’s narrative. They are story-driven characters with purpose, influence, and the ability to shape the world around them. SCs are not restricted to villains. You can be benevolent or neutral as well. A holy knight, a political powerbroker, a merchant magnate, or a Daedric servant are all possible examples, as long as your concept has story impact. SCs start their journey at level 15 and cannot make use of the New Game+ mechanic.

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What Makes an SC?

  • Uniqueness: Your role should stand out from regular characters.

  • Influence: Your actions should meaningfully affect other players or the world.

  • Story-Driven: You should have a clear goal that drives your narrative.

  • Engagement: You should actively involve others in your story.

  • Relevance: Your concept should be relevant and fitting within the current setting and story.

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Slots & Access

  • 5 player slots (non-staff).

  • 2 staff slots.

  • Cost: 120 Chronicle Coins (CC).

  • Early Engagement: If no SCs are active, 2 slots open at 80 CC.

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Player Expectations

  • Lore Accuracy: Your concept needs to adhere to established Elder Scrolls lore.

  • Visibility: At least 3 meaningful story beats or interactions/month.

  • Proactivity: SCs are meant to engage with the world, not hide in the shadows.

  • Story Over Prestige: If you hoard your role without using it, it will be retired.

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Lifespan & Retirement

  • Max 2 seasons per SC.

  • 1 season cooldown before reapplying with the same SC.

  • You may apply for a different SC immediately after retirement.

  • Buffs help survival, but do not guarantee safety.

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Final Word

Special Characters are for players who want to push the story forward. They are a chance to be remembered as a saint, a schemer, a leader, or a servant of the Princes, but always as a character who made a mark on the world.

 

If you have the necessary Chronicle Coins, if there are open slots, and if you believe you have a concept in mind that could enrich the server and bring story to others, you may apply via opening a Special Character Application ticket under the Narration ticketing channel.

 

In the instance that you may be denied, please do not be discouraged. There are many variables that we will weigh when considering an SC application and a denial is not always attributed to your writing. We will be transparent in our review in order to provide insight that may help you understand the decision we made and where you could have improved. Your time and your passion are very much appreciated, and we will do our best to respect that during the process. We cannot accept everyone.

Buffs & Perks

 

Each SC receives buffs suited to their concept. These are not without limit and are tools meant to make your role impactful.

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Examples of Combat-Oriented Buffs:

  • +25 Health

  • +20 Magicka/Stamina

  • +5 Potential

  • +2 Physical Resistance

  • +2 Magic Resistance

  • +2 Resilience

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Examples of Non-Combat Buffs:

  • Expanded build/clan size.

  • Additional wealth/resources.

  • Political authority.

  • Influence over factions, trade, or religion.

  • Access to unique artifacts.

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Legendary Actions

Every SC may choose one Legendary Action from a list provided during application. These are unique and powerful abilities that go beyond the normal scope of what a character can achieve. They are meant to highlight the extraordinary nature of your SC.

Examples of SCs

 

The following examples are here to show how buffs and perks might look for an SC, though they are not indicative of how detailed a concept should be (these are styled to be brief). They are only suggestions. The sky is the limit when it comes to your concept. Players have full agency over what they apply for, as long as it fits the server’s tone and lore.​​

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Benevolent Example: A Blade

An Imperial specialist dedicated to protecting the emperor and his bloodline, as well as intelligence gathering.

  • Buffs: +25 Health, +20 Stamina, +2 Physical Resistance, +2 Resilience

  • Non-Combat Perks: A level of authority within the Imperial ranks.​

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Neutral Example: Merchant Prince/Princess

A wealthy magnate controlling supply lines and trade.

  • Buffs: +2 Speechcraft, +2 of Chosen Craft Skill

  • Non-Combat Perks: Increased clan size and starting wealth, ability to enforce trade influence or sanctions, and widespread contacts.

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Ambiguous Example: Elder Council Member

A political figure steering Imperial policy from the shadows or in public.

  • Buffs: +3 Speechcraft, +15 Magicka

  • Non-Combat Perks: Political authority, ability to influence Imperial factions, and access to state resources and guards.

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Ruthless Example: Dremora

A Daedric servant bound to Tamriel, carrying out their Prince's will and testing mortals.

  • Buffs: +25 Health, +20 Magicka, +2 Magic Resistance, +2 Physical Resistance

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